While Ancient Universe have been our biggest success, we will keep it open forever as long you wish to play. But we understand players get tired and wants to go back on fresh start to have a chance to be at first position.
For this reason, we expect to release a new future universe with a new expansion on it. While in this universe [Ancient Universe] you can develop Motherships, Ancient Tech, Megastructures, on Stargate universe, you can do all of this and you will be able to travel or expand into a different universe with different planets that can be both farmable or conquerable. There will be much more, but we will announce about it in future.
This new universe it's predicted to open between March-April and we will give more news every weekend through login page or in-game itself. The decision to become late-March to April comes because we want to have time to prepare everything without rush.
We have more content planned for this Sunday before the week ends. Also we expect to add some of our user requests done by support ticket, starting this week
To be added this Sunday:
- Translation files
- New ships and defenses (non-Ancient)
- Sell Ancient Modules
The requests through support tickets are:
- Send Attack Wave [multiple attacks]
- Fleet Collector
- Fleet shortcuts
- Machines farm Asteroids from same galaxy
- Mega mines rebalance
- Dedicated Expedition mission for Machines [100% good finding chance but slow speed]
- Rework of Premium Mod (Commander). From Empire view you can control all your planets at once, setting orders from what you want to build on each. Like a Building or Hangar Page but in multiple planets.
[I may have not added them all, but all has been listened]
- Max Officier button buys the max, not deducting levels already bought.
The events we will add:
- Awaken Empires [planets or structures from Fallen Empire but extremelly powerful and rewarding]
- Onova Mothership - Destroy Onova Mothership around the galaxy and you'll get the blueprints to build this unique ship. Onova Mothership blueprints will be one of a few we expect to add in-game.
If you would like to add some suggestion and request to the game, do it through Support Ticket. Also we want to hear some event ideas to improve our game.
We will introduce a new mission in-game called Hack Research.
This mission allows you to get one level from a random research where enemy has better than you. When you hack a research successfully, you receive an additional level.
This mission has some rules:
> You can steal up to 4 researches per day.
> If you are suffering from hacking attempt, only one user at once can hack you. [We will test this rule for little days until becomes permanent]
> You can run this mission one time at once.
It becomes harder to hack a research if the user has better Spy Technology than you. If you have better Spy Technology, the chance is slightly increased.
To check your chance of success you must spy a planet and check the information at the end of the spy report.
To start this mission you can send a Megaengineer (if you do not have the Enigmatic Encoder module installed on your Mothership and Hack Research event is enabled) or send a Mothership with Enigmatic Encoder installed.
Also Enigmatic Encoder has been rebalanced so users can not abuse from this mission. Your Mothership speed is reduced according to the following formula: an exponential with base of the speed you should have to power of 0.6.
Best regards, and more content is comming this weekend.
We have finally added the mission to conquer Fallen Empire megastructures or planets. Conquered megastructures can be reconquered by other players, so make sure you level up Empire Complex when you conquer the planet from Fallen Empire! We strongly suggest you to read "Conquest Mission Help" on Tutorial Button (when you finish Tutorial).
Do not worry, you can only conquer or being conquered if the planet or megastructure was not colonized by you, that means, if was conquered from Fallen Empires or from any other in-game event.
> Added Achievements
> Added Conquest mission for Fallen Empires
> Added Empire Complex to Megastructures
> Added how much Black Market bonuses are being added to resource You can check this in Buildings Resource tab
> Added how much equipped pieces are consuming energy You can check this in Shipyard Mothership tab
> Added Mothership Rapidfire for Weapons
> Added Psionic Robots - a auto-manager (builder, fleeter, attacker...) for players who owns many planets and have difficulties to manage them all.
> Added permanent event - Fallen Empire
> Fixed duplicated alliances on Statistics
> Fixed Error on expedition where users could acquire the mothership module "No Module"
> Fixed Error where you could not purchase Commander while Government under effect
> Fixed Error with Galaxy showing Asteroids as Fallen Empire
> Fixed Error with Science Nexus where at level 10 you could only explore 1 galaxy instead of 3 at level 10 Science Nexus extends the range into one more galaxy ahead and below where Science Nexus is colonized
> Fixed Fallen Empire's Conquest Mission error where language were missing
> Fixed Fallen Empire's mothership not being shown in Spy Report
> Fixed Message Page if you have more than 20 pages of message the design would not be responsive
> Fixed Resource Collector not collecting resources from inactive planets
> Removed Solar Power Plant requirement from Deuterium Power Plant in order to be built in Habitat
> Reworked Spy Report
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